Dennis Bestafka

Game Audio - Sound Designer, Integrator & Composer

Austin, TX

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Experience

Currently Working In-House (2018-Present): at KingsIsle Entertainment in a Senior Audio Designer role (MMO & Mobile).

Previous Independent Contractor (2016-2017): Go Flight Games, Keyboard Kommander, Witch Laboratory & More.

Audio Middleware & Game Engines: Wwise, FMOD, MasterAudio, Miles, Unity, Unreal Engine & Gamebryo.

DAWs & Tools: Reaper, Pro Tools, Ableton, Cubase, RX7, Iris2, Weaponiser, Dehumaniser, Kontakt, Waves, Slate.

Game Development Essentials: Jira, Subversion, Perforce, AlienBrain, Teams, Discord, Excel, Word & Outlook.

Core Audio Background: Studio Recording & Live Sound Engineering. 

Musical Training: UC Berkeley Music Dept, Orchestras, Wind Ensembles, Marching Bands & Rock Bands.

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