Dennis Bestafka
Game Audio: Sound Designer, Implementer & Composer
Austin, TX
Experience
2020 - Present: Senior Sound Designer, PlayStation PDSG Sound, San Diego Studio (MLB The Show).
2018 - 2020: Senior Audio Designer, KingsIsle Entertainment (Wizard101, Pirate101, and Multiple Mobile Titles).
2016 - 2017: Independent Contractor, Go Flight Games, Keyboard Kommander, Witch Laboratory & More.
Audio Middleware & Game Engines: Wwise, FMOD, MasterAudio, Sony Scream, Miles, Unity, Unreal Engine & Gamebryo.
DAWs & Tools: Reaper, Pro Tools, Ableton, Cubase, SoundForge, Kontakt, iZotope, FabFilter, Zynaptiq, UA, Waves, Slate.
Game Development Essentials: Jira, Subversion, Perforce, AlienBrain, Teams, Slack, Discord, Excel, Word & PowerPoint.
Core Audio Background: Pro Studio Recording & Live Sound Engineering (Large Venue, Club & Theater).
Musical Training: UC Berkeley Music Dept, Orchestras, Wind Ensembles, Marching Bands & Rock Bands.